Got Uru on Saturday. Oh, good golly gosh, it’s good.
Don’t ask me what the storyline is or what the final goal is, because I’m not really sure.
Where the first three Myst games (Myst, Riven, Exile) had a point (1. rescuing Atrus, 2. rescuing Catherine, 3. rescuing the Releeshan book) this one looks more geared towards keeping the fans of the Myst universe happy by giving them a game that has history, Ages to explore and secrets to learn.
But there’s no bad guy to defeat, no great prize to be won, no power or glory to achieve.
For me the beauty of the Myst games is the incredibly inventive locations and the depth they shoe-horn into each game. And it would have been better if the Uru: Live concept hadn’t died a death.
Anyway, I’m getting ahead of myself here.
Uru is great. It’s full of puzzles, atmosphere and turnips. (Ah, no. Maybe not.)
But it’s early days yet. I’ve just started playing Uru and there loads more to do. I’ll see how I feel about it after a couple of hours of it tonight.
BigAl